My time at BioWare in numbers
36 The number of months of been working at BWA
5 The number of job titles I’ve held
3 The number of teams I’ve been on/bosses I’ve reported to
2 The number of departments I’ve worked for
1 The number of projects I’ve worked on at BWA
3 The number of times I’ve spoken at GDC *
I started at BWA in April 2008 as an Associate Technical Animator. I was promoted to Tech Animator after several months. After several more months, I helped ‘found’ the Tech Art Team and disband the Tech Animation team (moved from Animation Team to Tech Art Team, and changing bosses). I was promoted to Senior Tech Artist after several more months. I was responsible for hiring 2 additional Tech Artists. I moved over to the Tools Team as a Senior Tools Programmer (moved from Tech Art Team/Art Dept, to Tools Team/Prog Dept, and changing bosses).
*Tech Art Techniques Panel (2009), The Old Republic’s Object Model Pipeline (2010), Tech Art Bootcamp: Ending the Culture War: Building a Better Pipeline by Uniting Tech Art and Tools Engineering (2011)
[…] about what I’m going to do with my new role at CCP. I’ve been able to work under a number of people at BioWare and I’ve been able to accumulate a list of things I’d do when I lead a team. […]